thirteen37
Sep 22 2003, 07:08 AM
Here's a quickie, just results:
Winner by TIEBREAKER - Requiem!
Angriff vs
Ent - Structure W 3000 / Arena W 3700 / Shoebox W 4000
Zophiel - Air. Ruins L 2500 / Hiway L 950 / Mil District W 2650
Requiem - Air. Ruins L 150 / Hiway W 2500 / Arena L 700
5pts
Ent vs
Angriff - Structure L 3000 / Arena L 3700 / Shoebox L 4000
Zophiel - Resivoir W 770 / Works L 2150 / Structure W 3000
Requiem - Parking Lot W 1250 / Arena L 3900 / Arena W 1300*
* I redlined Requiem. Sorry, Delve.
4 pts
Zophiel vs
Angriff - Air. Ruins W 2500 / Hiway W 950 / Mil District L 2650
Ent - Resivoir L 770 / Works W 2150 / Structure L 3000
Requiem - Shoebox L 5700 / Waste Disposal L 1500 / Resivoir W 1300
4 pts
Requiem vs
Angriff - Air. Ruins W 150 / Hiway L 2500 / Arena W 700
Ent - Parking Lot L 1250 / Arena W 3900 / Arena L 1300*
Zophiel - Shoebox W 5700 / Waste Disposal W 1500 / Resivoir L 1300
5 pts + tiebreaker
thirteen37
Sep 22 2003, 09:08 AM
Aurora's Ent - The missile set was way too easy for the other lights to dodge/decoy and beyond that all that it had were the dual shotties. To its credit it still won 4 of 9 battles fair and square. I was the pilot against Angriff and just couldn't make any headway... the 'griff was faster, equally damaging give or take, and started hitting farther out. Against the other two, Ent had pretty good luck with arena selections and the dual-GS firepower could be played to the hilt without getting horribly punished.
Zophiel... it just shows how far you can get by taking one concept and running it all the way out. It managed to stay surprisingly safe from even Angriff, the main stumbling blocks it hit against this crowd were unfavorable arenas. The SRF80 wasn't enough to get kills on its own, I was always forced to get the blade in there to win a match. For the most part I'd do it as a huge RAY OB-joust, hoping to God the first try was the only one I'd need. It was also pretty easy to captialize on Aurora and Angriff if they got too aggressive.
Agnriff... Space's first comment about this AC was "someone means some freaking business here". And it was true. The 'griff was one vicious AC once the fight went to close quarters, but in larger environments the chase:shoot ratio became quite unfavorable.
Requiem... Space Pirat underestimated it as well. An old-school power setup but very much in the fight for Silent Line. HZL50 is still a VERY worthy left hand weapon, a bit inaccurate but excellent at forcing evasive maneuvers and even better at punishing mistakes. Req's missiles did their job well, providing a large numbers of mixed-sized volleys. They became fairly effective when used in conjunction with OB hooks and circles, or any disorientation on the opponent's part.