Winner by OWNING THE HECK OUT OF FRICKING EVERYONE: Night Zero
Suicide Boy (1337) vs.
Night Zero - Ruins L 1200 / Steeple L 5600 / Snowfield L 6500 (OH THE HUMANITY)
Thunder Stryk - Ruins L 3000 / Cave W 2500 / Resivoir L 2500
Teh Broken - Works L 5000 / Parking Lot L 5700 / Shoebox L 6000
1 pt
Oh, Suicide Boy. You are the living example of a snowball in hell. I bladed the SNOT out of both Night Zero and Teh Broken and it still couldn't win you a fight.
Design-wise though, I have many some issues:
You can't leave the armor this light AND have FLEET boosters AND high-draining parts AND use XCD100 as a primary weapon. It's bad enough having to dodge around Teh Broken in the shoebox. It's shameful to be unable to fire for most of the match as well.
MM003's radar is horrible. That's not a problem in itself, but when you've got an AC that goes up like it's built from gas-soaked kleenex, every nanosecond spent trying to find the opponent is another loss.
The blading mechanics on this AC are either really bad in general or just really bad for me. A lot of head/FCS tweaking has to happen here to make Suicide Boy hit the mark as often as it needs to. IMO try the ANA fire control and a Rough computer type (in case they work like Naitoh said).
Night Zero vs.
Suicide Boy - Ruins W 1200 / Steeple W 5600 / Snowfield W 6500
Thunder Stryk - Shoebox W 6900 / Abandoned F. W 4600 / Cave W 4700
Teh Broken - Steeple W 1500 / Wasteland W 2000 / Arena W 800
9 pts
I knew really early on - maybe the first 6000+ AP win - that it would be a clash of the titans between Night Zero and Teh Broken. When it came down to the confrontation, Night Zero's superior speed and firepower proved to be the winning ticket (though barely, note the margins)... being lighter and faster, Night Zero was the stronger AC for positioning and lock-evasion. It could bring the MG and GSL to bear to make up for much of the defense difference, and the EOs were always out when it looked like a hard landing or point-blank pass was on the way. IMO the orbits accounted for 100% of the variation in AP for each match.
Thunder Stryk vs.
Suicide Boy - Ruins W 3000 / Cave L 2500 / Resivoir W 2500
Night Zero - Shoebox L 6900 / Abandoned F. L 4600 / Cave L 4700 (THINK OF THE CHILDREN!)
Teh Broken - Structure L 6250 / Cave L 4700 / Disposal Site L 3500
2 pts
Versus Night Zero, ThunderStryk just couldn't generate any kind of room to fly around for long. Night Z is just about as fast, and worse it's equally efficient as long as the battery lasts. The result was total ownage.
Versus Teh Broken I got to see the effect of super-stacked defenses firsthand. Broken was slow enough and the arenas complicated enough that Thunder Stryk could play a very strong bombardment game. But between decoys forcing me to water down the attacks or risk having big volleys going totally astray, and the incredible toughness of the target, 'True's little bird just couldn't make a lot of progress. But check that out... I got it down to 3500 in the Disposal Site *swells with pride*.
Teh Broken (Space Pirat) vs.
Suicide Boy - Works W 5000 / Parking Lot W 5700 / Shoebox W 6000
Night Zero - Steeple L 1500 / Wasteland L 2000 / Arena L 800 (OH. MY. GOD.)
Teh Broken - Structure W 6250 / Cave W 4700 / Disposal Site W 3500
6 pts