Figured I'd post up a condensed version and sticky it since the game's coming out in a few days. Once again, thanks to Aileron of GameFAQs, and our own havok and Ky Kiske for the raw numbers.
The basic point of this is three-fold: defense is linear, and not tiered - a difference from SL, wherein defense increased only in 50 point steps, and increased exponentially the higher it went. But the real point was to figure out at what values Shell Defense and Energy Defense were equal so balanced defense would be possible.
To figure this out, various AC frames were tested using two weapons, one Shell, one Energy, of equivilent damage, and the numbers were recorded. Initially I thought it was one equation, but it turns out there were several, hence the "Predicted Dmg." figures. The acquired data is as follows:
SD______AP Lost*_____Predicted Dmg. Red.__Real Dmg. Red.____Variance
1100____582__________58.57% (410/7)_______58.43% (409/7)____0.14% (1/7)
1200____556__________60.43% (423/7)_______60.29% (422/7)____0.14% (1/7)
1300____529__________62.29% (436/7)_______62.21% (871/14)___0.08% (1/14)
1400____502__________64.14% (449/7)_______64.14% (449/7)____0.00%
1500____476__________66.00% (462/7)_______66.00% (462/7)____0.00%
1600____450__________67.86% (475/7)_______67.68% (475/7)____0.00%
1700____424__________69.71% (488/7)_______69.71% (488/7)____0.00%
1800____398__________71.57% (501/7)_______71.57% (501/7)____0.00%
1900____372__________73.43% (514/7)_______73.43% (514/7)____0.00%
2000____345__________75.29% (527/7)_______75.36% (1055/14)__0.07% (1/14)
2100____319__________77.14% (540/7)_______77.21% (1081/14)__0.07% (1/14)
2200____293__________79.00% (553/7)_______79.07% (1107/14)__0.07% (1/14)
2300____267__________80.86% (566/7)_______80.93% (1133/14)__0.07% (1/14)
2400____240__________82.71% (579/7)_______82.86% (580/7)____0.15% (1/7)
ED______AP Lost**____Predicted Dmg. Red.__Real Dmg. Red.____Variance
1000____591__________57.86% (405/7)_______57.78% (809/14)___0.08% (1/14)
1100____565__________59.71% (418/7)_______59.64% (835/14)___0.07% (1/14)
1200____539__________61.57% (431/7)_______61.50% (861/14)___0.07% (1/14)
1300____512__________63.43% (444/7)_______63.43% (444/7)____0.00%
1400____486__________65.29% (457/7)_______65.29% (457/7)____0.00%
1500____460__________67.14% (470/7)_______67.14% (470/7)____0.00%
1600____434__________69.00% (483/7)_______69.00% (483/7)____0.00%
1700____408__________70.86% (496/7)_______70.86% (496/7)____0.00%
1800____382__________72.71% (509/7)_______72.71% (509/7)____0.00%
1900____355__________74.57% (522/7)_______74.64% (1045/14)__0.07% (1/14)
2000____329__________76.43% (535/7)_______76.50% (1071/14)__0.07% (1/14)
2100____303__________78.29% (548/7)_______78.36% (1097/14)__0.07% (1/14)
2200____277__________80.14% (561/7)_______80.21% (1123/14)__0.07% (1/14)
2300____250__________82.00% (574/7)_______82.14% (575/7)____0.14% (1/7)
2400____224__________83.85% (587/7)_______84.00% (588/7)____0.15% (1/7)
* = 1x CR-WR76B hit (1400 Shell Damage)
** = 1x WH04HL-KRSW hit (1400 Energy Damage)
A few notes:
- The 1000 SD point is apparently unable to attain, and was not included.
- Blue signifies increase from the "mainline" equation, Red signifies decrease from the "mainline" equation.
- All AP Lost numbers were the highest recorded.
- Decimals rounded to the hundredths, all fractions accurate.
From this data, five large-scale equations can be extrapolated:
Shell Defense:
1) Y=(13/700)X+(266/7)
2) Y=(13/700)X+(533/14)
3) Y=(13/700)X+(267/7)
4) Y=(13/700)X+(535/14)
5) Y=(13/700)X+(268/7)
Energy Defense:
1) Y=(13/700)X+(274/7)
2) Y=(13/700)X+(549/14)
3) Y=(13/700)X+(275/7)
4) Y=(13/700)X+(551/14)
5) Y=(13/700)X+(276/7)
It should be noted that these are not the only equations; on a much smaller scale (for example, every 10 defense points, or perhaps even every defense point) several more become apparent. Were you to graph defense, rather than a straight line, it would be several hundred, broken lines, vertically staggered some. However, the differences between most of these lines are minute enough to constitute maybe an AP or two in actual practical applications, and they can therefore safely be ignored.
These equations can, in turn, be plotted, and by using a vertical line, x=n where n is the desired damage reduction percent, the difference between them can be found. That difference is 61.5385. That can, for the purposes of this discussion, be rounded to 62. This results in a good rule of thumb:
If Shell Defense is exactly 62 points higher than Energy Defense, both will yield the same damage reduction; they will be equal.
It should be noted that in practical application this is relatively hard to achieve, and thusfar seems most easily done by humanoid midweights - lights have an Energy Defense skew and heavies have a Shell Defense skew. Other legs present their own challenges. Regardless, it should be of benefit to anyone who might prefer balance when possible.