mal_tiempo
Dec 1 2005, 04:49 PM
I bought a Bird-1 chip sometime in the beginning of my current run in the game, so I finally got enough money to build something for it.
KHT-0.279 Body Norm
KHT-4Legs Norm
R-Arm KUV66 Rousalka
L-Arm PPK51 Kirsanoff
R-Shoulder PRK69-4 Leshy
L-Shoulder KPB62 Borisovich
Options:
OC gen TS
OC gen TS
SH-422
SH-422
If you're wondering about the SH-422, its because I didn't have enough money for the 640 when I put this thing together. Yes, I was that broke. As usual with my SVs, guns on one side, missles on the other. I'm starting to think that might not be a good thing. The Leshy wowed me, and so did the Rousalka, even more so than the Polevik. No tunes on the weapons because I haven't checked out what they do yet, and no tunes on the body because I do those after the weapons. Now you get to critique it. Have fun.
Ky Kiske
Dec 2 2005, 07:47 AM
From personal experience, the Leshy work wonderfully well tuned light, and the Rousalka is awesome tuned heavy. Rous keeps a lot of ammo but gets up to brutal damage, while Leshy loses little damage per missile and makes up for it by shooting 4 at a time.
If you work the weight right you might even fit it onto 2Legs... not sure if you want to, just a thought. Looks like a strong basic setup. Can't go wrong with SMG/CNG for simple direct-fire goodness. Needless to say you can take your Kirsanoff +99 for super damage... if you go the other way I might recommend a Cherenkov. It's pretty tough for a laser, and though you do have to contend with the charge gauge, it lays out damage at an awesome rate.
thirteen37
Dec 2 2005, 08:59 AM
Yeah, looks very solid. I think you should go SMG -> Sniper Rifle or Bazooka for the win. You don't have a dedicated camo-breaking weapon and I think those are a big deal.
Ky Kiske
Dec 2 2005, 09:15 AM
...and on that note I'll shout out for the Perun and Dogoda. Perun's nice once you deal with it never getting direct hits (it has nice AOE damage), and Dogoda is awesome for area-sat and VERY light. Dogoda's probably my favorite, but Borisovich is a rare direct-fire gem in KHT's arsenal, and I don't exactly see you casually giving up your Leshy.
thirteen37
Dec 2 2005, 12:13 PM
By the way, missiles are probably the best weapon going for whoring vertical perches, although it seems you're stuck waiting on someone else to break enemy camo for you. With a vertical missile lock sight you should be able to aim the weapon horizontal while targeting enemies down below you and toss the shots over the edges of things... or it would seem at least from how my missiles were flying around after jumpers recently. They sort of go straight and then curve up.
mal_tiempo
Dec 3 2005, 10:04 PM
Ky, I like the suggestions, and even considered those for my initial build at first. I dunno if I wanna give up the SMG...I like bullets. But I will give the Perun a try, maybe I'll actually hit things with it. And if I had the Cherenkov, I would probably be using it. I really should get you my memory card...
1337, I think that missle flight path/tracking depends on the level of your chip. MY missles begin to curve, but don't really get over the edge of things AND hit somebody. Maybe they'll do that as I gain levels.
Ky Kiske
Dec 3 2005, 10:09 PM
Actually some missiles have different homing speeds than others... maybe you have slightly slower homers. Do you have the guide? If not, maybe you'll get something back with that card when you send it.

kekeke
Edit: Now I think about it though, you've got to be right. Chips govern way too much not to improve missile flight ability.
mal_tiempo
Dec 3 2005, 10:21 PM
| QUOTE (Ky Kiske @ Dec 4 2005, 12:09 AM) |
Actually some missiles have different homing speeds than others... maybe you have slightly slower homers. Do you have the guide? If not, maybe you'll get something back with that card when you send it. kekeke
Edit: Now I think about it though, you've got to be right. Chips govern way too much not to improve missile flight ability. |
Yesh, I have the guide. I use it way too much to go without it. Lemme see, the Leshy has 2.3 homing speed, the Temporale has 2.3 tracking as well. Now the Rousalka has 2.6 tracking. It has to be the chip.
mal_tiempo
Dec 15 2005, 02:03 PM
OKay, a couple updates on this one.
Thanks to the "New SV Appearance Days" thread, I've got the Cherenkov. And I've got to say, it is teh s3x. The recharge rate may be a little slow, but eh. If I wanna blow someone away really fast, its Leshy+Cherenkov. Oh, and the Leshy is now tuned to -99, and I'm trying to find another set of faster legs with okay jumping ability to switch this to. Other then that, I haven't really played with this thing in a couple weeks. Maybe because I'm working more on not using sniping spots.
thirteen37
Dec 15 2005, 02:14 PM
Well, good luck with "not sniping". My Lizard chip can't see far enough to really let me snipe, so I sort of lie in wait near ground level and spring out on people to kick their asses... like an alligator! Rabbit and Rat might offer similar "help".
mal_tiempo
Dec 15 2005, 02:33 PM
Nothing to say about the changes man? The Cherenkov took the place of the Kirsanoff on the left side. I'm wondering which way I should tune it, or if I should tune it at all...
thirteen37
Dec 15 2005, 02:46 PM
I don't know anything about how Cherenkov handles. Probably tuning it heavy would give more benefit than Light, that's sort of how it seems with all other lasers.
Ky Kiske
Dec 15 2005, 08:46 PM
Definitely tune the C'kov up. Reduce wait time to refire, increase power... it's generally a good thing.
If you want more mobility and don't mind losing a few AP, you might consider a Wheeled mod. I'm finding the Carro 4W to be a very nice blend of statistical mediums. Tunes either way pretty nicely. The 6W seems more designed to tune heavy without much speed loss.
mal_tiempo
Dec 15 2005, 09:02 PM
| QUOTE (Ky Kiske @ Dec 15 2005, 10:46 PM) |
Definitely tune the C'kov up. Reduce wait time to refire, increase power... it's generally a good thing.
If you want more mobility and don't mind losing a few AP, you might consider a Wheeled mod. I'm finding the Carro 4W to be a very nice blend of statistical mediums. Tunes either way pretty nicely. The 6W seems more designed to tune heavy without much speed loss. |
So maybe a 4W tuned light for more speed? Really, if they can't jump over the enemy they have to be able to run circles around him. And by up, I guess you mean positive, right? I don't have time to play around with it anymore, last two exams tomorrow. They're almost done. Maybe I might actually have time to send the card...
Ky Kiske
Dec 16 2005, 07:00 AM
Yeah, I meant heavy-tune the Ckov. I really like that gun actually, IMO it's like a combo of the SHADE and energy-MG, in AC terms.

A 4W might do the job for you, yes. KHT Wheeled mods are a little disadvantaged on AP compared to the legged mods, but they are mobile. I think they actually jump pretty well compared to other brands, too.
My only concern is anti-OC. Drew's not really a fan of the Perun, but have you given it a try?
Send the card whenever man. Just beat another Challenge last night in a few spare minutes (got let off early), so the save continues to get closer to complete. I should have you enough money to tune a couple SVs, and I can custom make one or two for you before I send it if you want (just PM me your speccs).
mal_tiempo
Dec 16 2005, 08:38 AM
Well, Ky I've didn't really like the Perun. The Dogoda, however, is great fun. 5 large blast in a row? Awesome. But I can't find a good place for it on this SV.
Oh, and with the Cherenkov, I like holding the firing button a getting of five shots in short succession. Effective if you're rushing down somebody.
Ky Kiske
Dec 16 2005, 08:49 AM
I don't know how it would work on weight, but this sounds pretty hot if you could pull it off:
279: norm or -10
S-Baller: light if possible
Rousalka: heavy, +99 if possible
Cherenkov: probably around +20 to +30
Dogoda: -99
Leshy: -99
Bird-1 Chip:
120/16 OC Gen mod (3 sockets)
2 or 3 New SV Model Plans, depending on available sockets
Should have solid armor, excellent ground mobility, and awesome weapon balance. Leshy and Rousalka are a solid combo, Ckov for any direct-fire needs you have, and Dogoda for anti-OC.
mal_tiempo
Dec 19 2005, 09:37 AM
Well Ky, I couldn't get all of those weapon mods to play nice with the Single-Baller legs. I ended up sticking with the 4-legs, even though I kinda wanted some more speed. I really like the weapon setup, though. I tried it out in Tokyo, and it rocked except it took more damage than I would like. And I was sniping and launching missles, so I shouldn't have taken as much damage as I did.
thirteen37
Dec 19 2005, 10:03 AM
Low speeds really limit leg builds... that's probably why you're taking more damage than you'd like. Without tuning hard for speed you have to play them very differently from wheels to get results.
Certainly, the only easy way to go with 'em is run the things really light in order to get groundspeed where it needs to be... escaping bad situations, grabbing health/ammo, just following a fight, etc. The benefits are that once you get their your scoot KICKS ASS for secondary stuff like jumping, dodging, stability, and the turn-speed isn't as far into the overkill range as it would be with wheels.
Ky Kiske
Dec 19 2005, 10:32 AM
Hell yeah. If you can make it happen on -tuning, leggers have it ALL over wheels AFAIC... but then I'm sort of in love with jumping, and honestly, having seen the current top dog play, it's not a big part of his game. I'd say that's just Niph's style though, not a lack of potential for vertical movement as part of successful fighting.
I think most leggers start really rocking around the -50s to -70s. You're starting to catch wheeler mods tuned around half to 3/4ths that in Light, losing armor but gaining significant stability and WOW a lot of jump/dodgeability.
I remember KHT's 4Wheeler holding a fair amount of weight though... you try that at all?
Ooh, I need to tell you also... Ckov's damage goes significantly upwards past +70 tuning, like a Carro laser. Ammo gets really light too, down to 26 at +99. So, if you can't or don't want to spare that much weight, maybe consider a Kunetszov, or go to a second shoulder missile set and trade off Dogoda for Perun. Just make sure you emphasize speed to get more mileage out of the Perun, it has pretty short range from what I've heard. I don't have any trigger time with it myself... yet.
mal_tiempo
Dec 19 2005, 03:50 PM
I really don't want to use the Perun, since bad things happen for me. If you're talking about tuning the C'kov further into the + range, then I'm all for it. I really like this gun, but the lack of ammo really makes me wish that 1) There were extra ammo mods and 2) People would stay still when I'm trying to snipe them. I really wanna hang on to the Rousalka because its my longest lasting missle set, but I'm thinking about Tunguska, Leshy, C'kov, Kuznetsov...
Ky Kiske
Dec 20 2005, 06:50 AM
| QUOTE (mal_tiempo @ Dec 19 2005, 05:50 PM) |
| I really wanna hang on to the Rousalka because its my longest lasting missle set, but I'm thinking about Tunguska, Leshy, C'kov, Kuznetsov... |
That could actually be interesting. I guess Tunguska deadfired could be your I MUST SEE THE ENEMY NOW anti-OC weapon, obviously not for GP due to limited ammo. Kunetszov *might* be ok as an anti-OC hose, if you practiced, and Cherenkov could bat direct-fire cleanup. Leshy for GP range spam/damage, and Tunguska again, locked-on, for THE FINISH if you need it. Edit: Jon B. made a really good point elsewhere about Tunguska probably being all the anti-OC you're likely to need for the intense world of online battling.
Going back to the base setup, I think I most like Leshy, Dogoda, Rousalka, Kunetszov; tunings as you choose. The Cherenkov is definitely a tricky gun to work with its limited ammo and high fire rate. Those four give you reliable performance for all the areas I think you'd want to cover, sacrificing any one REALLY BIG single-hit weapon, unless you take Rousalka +99... which might be beautiful. Should all go easily on a 2L, if you use light tuning judiciously, or you could stay with the 4L... I don't know if you'd have enough mobility that way though.
mal_tiempo
Dec 22 2005, 10:21 PM
Well, here's probably the final version of this SV. I haven't quite finished the tuning though, not enough money left between this and my other two mains.
KHT-0.279 Body -10
KHT-2Legs Norm
R-Arm KUV66 Rousalka +80
L-Arm KPk54 Kuznetsov Norm
R-Shoulder PRK69-4 Leshy -99
L-Shoulder KUV64 Tunguska -45 (working on it)
Options:
Random ones that are good for single player.
This one is pretty nice. I think it has more overall killpower than the one with the C'Kov and Dogoda. I'm loving the Kuzzie, but the slower tracking of the Tunguska makes me wonder how to use it without running straight towards somebody ramming it in their face. Oh, and this thing looks kinda boss with the two big missle packs on two legs.
A question for you all: Does anyone besides me know what incident the Tunguska is named after without looking it up?
Ky Kiske
Dec 22 2005, 10:43 PM
Just fair warning man, the one time I tried Normal legs it seemed VERY disadvantaged online. It seems like they want you to tune them, to gain that little speed or armor edge. Not sure what way you would want to take it but just offering food for thought.
No idea what the name means. Some mountains somewhere?
mal_tiempo
Dec 22 2005, 11:18 PM
Not really. It is a fitting name for the weapon tuned all the way light.
Wha happened?
Ky Kiske
Dec 23 2005, 06:44 AM
Awesome! They even made reference to the Deep Impact probe I got so excited about a few months back.
That's a really neat unexplained phenomenon. Thanks!
mal_tiempo
Dec 28 2005, 07:52 PM
You're welcome man.
An Update: Light legs freaking roxies!! Kuzzie ROX at +tunes. I'm running it now. Using the Doggie and the Tunguska interchangeably. The 'guska really lays the hurt on people...when it hits. But I guess if it moved faster, it would be un-balanced.
mal_tiempo
Apr 2 2006, 08:36 PM
Double-post FTL.
Tunguska is all the anit-O.C. this thing needs, and it hits For.The.Win. Consider the one above my final, except I might switch to wheels.
thirteen37
Apr 3 2006, 05:50 AM
Hell yeah. This scoot was kicking ass in Cairo last night.
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