Help - Search - Members - Calendar
Full Version: Fight Club battle 9
The Raven's Haven > Armored Core > Fantasy Land > Fantastic Results
thirteen37
Winner by VICTORY: REDEEMER 6 points

Details after lunch...

GOSHUT (1337 all matches) versus
FALLEN - Ab. Factory W 3500 / Wasteland W 1200 / Caves W 3000
REDEEMER - Arena L 2500 / Mil. D. W 650 / Crest Base L 1600
ENDER'S GAME - Structure W 350 / Parking Lot L 0000 / Trene L 2600
... 5 points total

It's a tank. Very solid. As expected GOSHUT had some problems because Redeemer and Ender's Game are carrying the best anti-tank weaponry imaginable. But this setup's a good one in my books. Pretty tough, good flyer for a tank, lots of OB availability. I don't much like dropping the shield to use LQ15 and between GNL15 and MG800 there wasn't much call for a third top-tier weapon.

FALLEN versus
GOSHUT - Ab. Factory L 3500 / Wasteland L 1200 / Caves L 3000
REDEEMER - Hiway W 3000 / Ruins L 5300 / Cross Arena L 4300
ENDER'S GAME - Parking Lot W 650 / Resivoir W 7500 / Works W 1250
... 4 pts total

I didn't play Fallen as much as I'd have liked, and when I did (against Redeemer) I feel like I made a bad mess of things. Space did a good job with it, nailing Ender's Game with the blades once or twice. The first time we tried this series I owned Redeemer with Fallen, but Space was off his game or something. Maybe the GNL and orbits were slowing him down at the time. Something like that.

The weapon scroll's really long (wp arms + 2 cannons + dekes) to be using decoys on missile defense, but with nobody using missiles this time around it mattered not.

REDEEMER (SP all matches) versus
GOSHUT - Arena W 2500 / Mil. D. L 650 / Crest Base W 1600
FALLEN - Hiway L 3000 / Ruins W 5300 / Cross Arena W 4300
ENDER'S GAME - Ruins W 2600 / Highway W 4750 / Cross Arena L 350
... 6 pts total, winner

Space dropped the GNL right away in every battle and never went back for it. He cleaned out the orbits and relations ASAP. Redeemer needs a big speed improvement, but once he's got it what a dangerous AC combination. Huge laser damage AND the napalm howitzer's connecting frequently enough for full overheats. Extremely competitive. This core was a nightmare to fight with GOSHUT and the weapon-arm setups were hard pressed to outshoot and outdamage the Karasawa.

ENDER'S GAME versus
GOSHUT - Structure L 350 / Parking Lot W 0000 / Trene W 2600
FALLEN - Parking Lot L 650 / Resivoir L 7500 / Works L 1250
REDEEMER - Ruins L 2600 / Highway L 4750 / Cross Arena W 350
... 3 pts total

Ender's game, when it hits its mark, is brutal. GOSHUT melted like BUTTER under the high-power laser mode. Damage comes in streaks as the lasers are sorta limited for accuracy.

Fallen and Redeemer were both mobile enough that Ender's Game was on even (or worse) footing for accuracy versus LQ15 and Karasawa, which basically spelled the RJ's doom. Sure it does a lot of damage, but OMG it takes a lot of damage too. With all the bouncing around at short range, the small lock was pretty hard for me to aim as well which didn't help matters.
thirteen37
Added arenas and victories. I'd mis-counted GOSHUT it was actually sitting at 5 points, so REDEEMER gets a clean win instead of a tiebreaker decision. Good matches all around, though the weapon-arm guys had some very wild losses from time to time. You don't have very long to get your act together, that's certain.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2012 Invision Power Services, Inc.