Mr.B
Apr 9 2006, 02:31 PM
Man, since MGS3S came out, I haven't touched SLAI in a very long time. I knew that the key to me picking up SLAI again was to find a new chip to train. I wanted to level up a wolf but I have been rather turned off by all the other people using wolfs. I was looking at all the chip stats the other day when I saw the similarities between the horse and the wolf. They seem to be exactly the same, but what the Wolf has in protect, the Horse has in speed and jump.
I was kind of thinking about leveling up the horse to be a shot/melee combo-er since the horses melee stats aren't 'that bad'. My idea was to focus like 30% of the AEXP on CRITICAL, 30% on MELEE, 15% on SHOT and the remaining 25% on PROTECT. The biggest thing I am worried about is whether or not 370 is enough levels to do all the stuff I want to do.
I was probably going to concentrate all the training on a ZWERG by alternating the use of the EMP LAHMUNG FAUST, JAGDGEWEHR6, RAEKETENKANONE6/1, and SCHMELZEN FAUST. Wadayathink?
Blue God
Apr 9 2006, 05:02 PM
IMO, you made a horrible decision. I think that a wolf chip is the way to go. There are two types go with Wolf-1 if you like missles, go with Wolf-2 if you like guns. Either way, they are the best chips to choose. I think that the horse is I think more powerful than some chips but less powerful than others for example the wolf chip. Either way, if you are happy with the horse chip, then choose it as your chip to train.
metuko
Apr 10 2006, 04:32 AM
dude dont worry about it, i havent picked it up ether ever scence kingdom hearts 2 came out lol, but when i gt bored of the game ill go bac to slai , that is until .hack fragment comes out
thirteen37
Apr 10 2006, 07:13 AM
Horses are hard to call. They look like a well-rounded chip. They don't "eat ass" on any one stat... gunfighting skills seem pretty good.
Probably you could start off with whatever build and rock a +99 Schmelzen for as long as it's practical to dump XP into Accuracy... then switch over to +80 Jagd once you're in Master rank and melee is starting to get a little inconvenient. Other than that, Aiming is the other stat you should be trying to push from the looks of it. Maybe see what a slightly-heavy MG13 can do? Assault rifles kick ass for attack XP.
I wouldn't trouble myself with training actual Melee damage, IMO you will get more benefit from focusing 100% of your melee-based XP on Critical where it can benefit all weapons.
Mr.B
Apr 12 2006, 10:16 AM
| QUOTE |
| IMO, you made a horrible decision. I think that a wolf chip is the way to go. There are two types go with Wolf-1 if you like missles, go with Wolf-2 if you like guns. Either way, they are the best chips to choose. I think that the horse is I think more powerful than some chips but less powerful than others for example the wolf chip. Either way, if you are happy with the horse chip, then choose it as your chip to train. |
Blue God, didn't we already have this discussion earlier
here? Just because the wolf chip
may seem like it is god powerful doesn't mean it is. When you compare the final stats of a LV420 wolf to any other fully leveled up chip, you'll find that the wolf holds little to no over-all advantage to any other chip. Don't go around saying otherwise, PLEASE! That is a matter of your own personal opinion so don't state it like a statistical fact.
| QUOTE |
| Aiming is the other stat you should be trying to push from the looks of it. |
Yeah, but I decided to skimp on aiming cause I assumed the Horse's Aiming experience distribution would make up for that, 10% IIRC. I have decided to scale back on the melee training though, I just don't know by how much. Also, I don't want to start training it until I am absolutely sure I know what I want to do with it.
thirteen37
Apr 12 2006, 10:27 AM
I guess it depends if you want Aiming to hit 30 or not. I've been surprised before at how tough it seems to be to make level 30 in any chip-XP stat, probably because it takes more XP-per-level at higher skill levels.
My lizard chips got close but didn't quite hit it on their damage skills except Shot which I was deliberately pumping in the beginning. My cat's level 330 or so and still only has a Speed of 27, I'm deliberately working on it now to make sure it hits max. Both of those cases are skills getting 13% of the XP, not just 10%.
PsychoWolf
Apr 21 2006, 07:57 PM
I use the Favilla x2 / Daivolo x2, and Grenadine x2 on my Carro. Well, my auto aim for my chip is almost the size of the lock on range, and my TAPS doesn't seem to be growing either... Don't like the feel of melee or lock-on weapons... Will my lead throwers only train my chip in auto-aim, or will it curve around my other stats as well? I'm only asking because my accuracy doesn't seem to be getting better, and my chip levels are already about 200 (first chip, but not out of C-ranks yet, almost

)
Mr.B
Apr 21 2006, 08:35 PM
Try reading this post. If it doesn't make sense
then ask someone to clarify it.
http://www.armoredcore.org/forums/index.php?showtopic=4963But basically, your Grenadine and Diavolo are only training speed, while your Favilla is only training Shot. Both are direct fire weapons so they also train 'Auto-Aim' and 'Visual'.
Also, what is your chip? Certain chips train skills faster than others. Here is the table…
This can be found in the chip stats guide| CODE |
Chip | Aim|Lock|TAPS| Vis|Trgt|Pnce|Shot|Trck|Mele| ACC| Pro| Grd| Spd|Jump| Ana|Sct -------|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|---- Dog | 2% | 2% | 2% | 2% | 2% | 2% | 8% | 8% | 7% | 9% |12% |10% | 9% | 9% | 7% | 9% Cat | 3% | 3% | 3% | 1% | 1% | 1% | 8% | 8% | 8% | 8% | 4% | 4% |14% |14% |11% | 9% Bird | 2% | 4% | 1% | 2% | 4% | 1% | 5% |13% | 3% | 6% | 6% | 8% |13% |12% |10% |10% Wolf | 3% | 2% | 2% | 3% | 2% | 2% |11% | 9% | 9% | 8% |13% | 6% | 9% | 8% | 6% | 7% Lion | 3% | 3% | 3% | 1% | 1% | 1% | 9% |14% |13% |11% | 6% | 6% | 8% | 7% | 7% | 7% Tiger | 3% | 3% | 3% | 1% | 1% | 1% | 9% |14% |13% |11% | 6% | 6% | 8% | 7% | 7% | 7% Fish | 1% | 1% | 1% | 3% | 3% | 3% | 9% |10% | 8% | 9% | 8% | 8% |10% | 7% | 7% |12% Shark | 1% | 1% | 1% | 3% | 3% | 3% | 9% |10% | 8% | 9% | 8% | 8% |10% | 7% | 7% |12% Bear | 1% | 1% | 5% | 1% | 1% | 5% |10% |10% |13% |10% | 6% |10% | 7% | 6% | 4% |10% Lizard | 1% | 1% | 1% | 1% | 1% | 2% |13% |13% |13% |11% | 8% | 9% | 6% | 8% | 6% | 6% Sheep | 1% | 1% | 1% | 3% | 3% | 3% | 7% | 6% | 7% |12% | 7% | 7% |10% |11% | 9% |12% Rabbit | 3% | 2% | 1% | 2% | 2% | 1% | 7% | 6% | 6% | 7% | 9% | 6% |12% |13% |11% |12% Rat | 3% | 1% | 1% | 3% | 1% | 1% |10% | 7% | 6% |10% | 6% | 6% |13% |13% | 9% |10% Horse | 3% | 1% | 1% | 3% | 1% | 1% |10% | 8% | 8% | 8% | 9% | 7% |12% |12% | 7% | 9% Ape | 1% | 1% | 3% | 1% | 1% | 3% | 7% | 9% |13% | 8% | 7% | 7% |12% |13% | 6% | 8% Dolphin| 3% | 3% | 3% | 2% | 2% | 1% | 7% | 7% | 6% |10% |11% | 7% | 8% | 9% |10% |11% Pig | 1% | 1% | 1% | 3% | 3% | 3% | 9% | 9% | 9% | 9% | 8% |12% | 6% | 7% | 9% |10% Giraffe| 1% | 2% | 1% | 2% | 2% | 1% | 8% |10% | 7% | 6% | 8% |12% | 7% | 7% |13% |13% Turtle | 2% | 2% | 2% | 2% | 2% | 2% | 7% | 8% | 6% | 9% |14% |13% | 6% | 6% | 6% |13% Rhino | 1% | 2% | 1% | 1% | 2% | 1% | 8% |10% | 9% |10% |10% |12% | 6% | 7% | 8% |12% |
PsychoWolf
Apr 22 2006, 05:14 PM
Well, I'm using a Wolf-1 chip. Rio seems to be doing pretty good, it's just past a certain range, if they're moving, I can't hit crap. So what do you suggest that I change? I still need better protection from missles...
Ky Kiske
Apr 23 2006, 01:53 AM
| QUOTE (PsychoWolf @ Apr 22 2006, 08:14 PM) |
| Well, I'm using a Wolf-1 chip. Rio seems to be doing pretty good, it's just past a certain range, if they're moving, I can't hit crap. So what do you suggest that I change? I still need better protection from missles... |
Any Chip's going to have that problem. SLAI uses simple targeting mechanics; your ballistic (direct-fire) guns are aimed right at the gunsight, with no target leading, so if the target is beyond a certain range they will move out of the shell's path before it hits. That's why muzzle velocity is important in weapons selection (have either some guns with fast bullets, or missiles for the tracking - maybe both).
For missiles... just do at least two of the following three things well: Armor, Speed, Optic-Cam.
Erranty
Apr 24 2006, 07:16 AM
As far as hitting them, just move around to their back and you'll be able to hit them, and if they see you, chances are that they won't move much while attacking. Get at least 1 +99 machine gun on a shoulder in case that happens.
Mr.B
Apr 24 2006, 12:43 PM
wow, I think I just made a huge mistake. Why did I think I could mold a horse into a melee chip? Oh well, there goes about 5 hours of my life down the toilet. I really want to make use of the horse chip though.
My new idea is to create a team of chips that all specialize in one area of fighting. Previously, I liked to run a jack-of-all-trades style chip (lion/tiger) but I was a little disturbed by its lack of speed and heavy weight. The three chips I have chosen along with their weapon emphasis are as follows...
| CODE |
Bird-7 ------------- Horse-2 ------------- Ape-1 75% missile 100% aiming 25% melee 25% aiming 75% aiming |
I chose these chips because I wanted each chip to be fast and have at least some proficiency in aiming.
One cool this I realized I can do with the ape is to totally ignore training melee weapons and just concentrate entirely on aiming.
-The ape's experience distribution is already set up to max out speed, jump and melee by the end of it’s training
-it's TAPS box is already horizontally huge so it makes leveling up 'TAPS skill' redundant
-I've never been that big a fan of pounce so I'm not going to be crying with a small pounce skill.
-Accuracy will be my only real loss, but I guess I need to dedicate those levels toward things like protect and shot since an ape's experience distribution doesn't really favor them.
meh, I don't know why I'm sharing this with everybody. I guess I'm just bored.
thirteen37
Apr 24 2006, 01:20 PM
I'm interested. I think that's pretty cool actually. The chips I've raised so far are sort of like that too, although it's about their overall offense/defense balance than specific weapon abilities.
Lizard-3: insane offense, good protect & guard, horrible speed
Dolphin: insane accuracy/protect, good damage, armor, mobility
Cat-1: insane mobility (with huge locks), good damage, horrible defense
Coming up next is a Turtle. I'm hoping for max protect & guard, with decent stats everywhere else... speed's gonna be better than my lizard I think, if only because I'm putting some effort there. I think even if speed stinks it might be important to level it all the way. Besides I've got the highest level limit of any chip I've trained yet, may as well make good on it.
Ky Kiske
Apr 24 2006, 06:18 PM
| QUOTE (Mr.B @ Apr 24 2006, 03:43 PM) |
| -The ape's experience distribution is already set up to max out speed, jump and melee by the end of it’s training |
I bet you it doesn't. Apes only get 350 levels to gain... 12% and 13% respectively won't get you much higher than 25 on Speed and Jump if the Ape's progression mirrors the Rat's I've raised. Unfortunately (or fortunately?) you have to really push to catch a 30 on just about anything other than reticle skills, as thirteen noted above. OTOH I sweated bullets to jack my Rat-2's Shot skill up that last level to 30... the benefit was pretty tiny even in comparison to the small gains I'd been getting for the last 3 levels or so. 3 points to a +99 Proton Machine Pistol's damage (had been 6-8 per level for the last few)... not much payoff for all that work. It may be better to eschew the final level of some stats in favor of better roundedness, if that's your goal.
I'm still inching (perhaps "micrometering" would be more truthful) closer to level 30 Speed for that same Rat... it's been another long painful effort. If the final gain is as meager as Shot's was (say not even a full kph of speed on PT Hover legs tuned @ -40) I'm gonna be pretty pissed. I would tend to think mobility attributes would pay well for Apes, Rats and other movement-oriented Chips, though.
EDIT: Since this is turning into a fairly interesting Chip training thread, I decided I'd merge PsychoWolf's topic in the Hangar with this one.
On the subject of Chip training, I'll ask for recommendations. Matalina, my Rat-1, is likely to be my next trained Chip (if I even finish the one I'm on before starting another). I am not going to focus on defensive attributes this time as I don't think a Rat's payoffs in that area are big enough to warrant the effort. Instead I'd like to focus her offensive abilities in two areas. Guns will be one of the two. I'm considering melee as the other for the Critical benefits, but may choose missiles instead.
I find Carros best for training, unless another brand has a specific weapon which focuses on an attribute I want. If I train missile skills, this will probably be the setup:
H8/6
4-Wheels or 6-Wheels
Temporale: @ -91 (or empty?)
Grandine: @ +25
Favilla: @ +77
Saggitario: +99
You'll notice I'm keeping Speed in the training mix. I'll ask for recommendations on the Temporale. Jump is also important for a good mobility Chip, but is it really necessary to train with a Rat? Less weight would make the SV a faster, possibly more survivable build in 1P rumbles. Keep in mind this SV doesn't represent anything like what Matti will drive as her final SV.
If Melee winds up being the focus, just figure the Saggitario as being replaced with a +99 Bastoncino. I'm not planning on focusing any effort on the actual Melee skill since Rats manage decent scores there on their own, and a high Accuracy stat will be all to the good for anything the SV uses. Possibly if Acc maxes out early I might drop some time into Melee itself, but with just 320 levels I doubt that will happen.
Mr.B
Apr 25 2006, 08:27 AM
| QUOTE (Ky Kiske @ Apr 24 2006, 09:18 PM) |
I bet you it doesn't. Apes only get 350 levels to gain... 12% and 13% respectively won't get you much higher than 25 on Speed and Jump if the Ape's progression mirrors the Rat's I've raised.
It may be better to eschew the final level of some stats in favor of better roundedness, if that's your goal. |
Sorry, I should have pointed this out, but when it comes to 'low max level' chips, I am not that concerned with getting LV30 on my key stats. I figure that once a stat passes the 'step level', its stat increase is so minuet that a push in the end for level 30 is totally not worth it. 26-30 is an acceptable range for me.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.