WINNER BY VICTORY: Sitzmanator! 6 pts

Astrea vs Endymion:
Shoebox Endymion 3200 / Cross Arena Astrea 600 / Arena Astrea 600
- Endy's power hits from the Sawa spelled Astrea's doom in the limited confines of the Shoebox. The two more open stages favored the MG/LQ combination which nicely covers short and long ranges.

Astrea vs Hyperion:
Mil District Astrea 1850 / Wasteland Hyperion 350 / Disposal Site Hyperion 0
- Excellent cover-breaking at the end of the Wasteland battle seals the deal in favor of Hyperion, who had been trailing by 4-800 AP for the whole match.
- The Disposal Site match was absolutely epic. Physically exhausting. The match fought in the upper section with all sorts of dramatic under-the-grating dives and crazy use of 3-d cover. Both ACs exploded at the same time in their final exchange of MG shells, but Hyperion was awarded the win.

Astrea vs Sitzmanator:
Arena Sitzmanator 4600 / Resivoir Sitzmanator 300 / Steeple Sitzmanator 500
- High-acts are worth so much against a rushy light with no dekes or ECMP. The relations hit squarely in the Arena and greatly shortened the match.
- The steeple battle was really intense, again Sitzmanator's missiles proved to be the primary offense and mostly I was hauling ass away from that MG800. The match ended with a ring-out, 750-500 in favor of Astrea, but he was a handful of LQ shots away from an ammo out while I was making slow progress with shotgun spam. Too tired to rematch, we let it lie.

Endymion vs Sitzmanator:
Caves Endymion 450 / Triene Endymion 500 / Aerial Ruins Sitzmanator 2300
- yes, Karasawa's one nasty weapon. Also helping Endymion nicely was that ECMP option. The hi-acts can't hold locks until a prime shot comes up.

Hyperion vs Sitzmanator:
Cross Arena Hyperion 2700 / Mil District Sitzmanator 1700 / Aerial Ruins Sitzmanator 0032
- Space Pirat cracked me up with a joke at the very last moment in the Aerial Ruins battle, and I walked right into a shotgun blast. Doh, doh, doh.

Hyperion vs Endymion:
Mil District Hyperion 1100 / Ruins Endymion 2900 / Crest Base Endymion 850
- The ruins battle totally spelled out the weakness of all machineguns... they need consistent aim to pile it on. Not happening with all those pillars and battles happening in lots of short switchbacks instead of long sweeps. I played the cover game very deliberately at Crest Base and earned a win that would probably have gone the other way at any other time.

Astrea: 3 pts
Endymion: 5 pts
Hyperion: 4 pts
Sitzmanator: 6 pts